Without doubt, the most enjoyable moment for children is the playing hour.

This indispensable fact usually affects the study of a pupil in a negative way. To deprive children of the opportunity of gaming or to set limits have various problematic psychologic consequences, therefore pedagogues make some academic studies to turn this habit of children in a beneficial situation.These studies are brought together with the game based education model.

Hacker Can aims to teach the child programming in an amusing way, while accompanying the child’s most cheerful hours. In this way it both increases the curiosity, relevance and the enthusiasm; and it encourages the child to discover and develop his/her ability on this field.